TANGO - an object oriented control system based on CORBA
J-M.Chaize, A.Götz, W-D.Klotz, J.Meyer, M.Perez, E.Taurel
ESRF, BP220, Grenoble, 38043, FRANCE
Abstract:
This paper presents TANGO - an object oriented control system based on
CORBA.
TANGO has been developed at the ESRF.
All control points in TANGO are implemented
as methods or attributes of CORBA network objects (servants).
Control actions are executed by invoking methods on objects.
Objects are served by device servers.
TANGO device servers can be written in C++ or Java.
Device servers can run on Linux, Windows/NT, Solaris, or HP-UX.
TANGO is fully compatible with the ONC RPC based TACO [1]
control systems.
In this paper the TANGO idl definition, device pattern, database,
naming service, event service and scripting languages are presented.
The present status of TANGO and how it will be deployed in a TACO
control system will be reviewed.
The task of building a control system in today's world has been heavily
influenced by the ever increasing choice of Commodity-Off-The-Shelf (COTS)
products.
Many of the control problems (hardware and software) have been solved and
can be bought ready to use off-the-shelf.
This has advantages in terms of price, functionality and time-to-be-ready.
However the products have to be integrated in order to form a control system.
System integration is therefore one of the main tasks of a control system
builder today.
TANGO has been developed with system integration as one of its main design goals.
In TANGO system integration is achieved by wrapping.
Wrapping means inserting a layer of software between the product to be
integrated and the system in which it has to be integrated.
The wrapper layer runs on the product platform and communicates with the
control system via the network.
The wrapper software needs to be multi-platform, network based and language
independent.
TANGO has chosen CORBA as its COTS wrapper software.
CORBA is a definition of how to write object request brokers.
The definition is managed by the Object Management Group (OMG [4]).
Various commercial and non-commercial implementations exist for CORBA for all
the mainstream operating systems.
Implementations which respect the CORBA 2.0 (and later) standard are
inter-operable over the network using the IIOP protocol.
CORBA uses a programming language-in dependent definition language (IDL)
to define network object interfaces.
CORBA defines a number of common services for various commonly needed
functions e.g. naming, events, trading.
Language mappings are defined from IDL to the main programming languages
e.g. C++, Java, C, COBOL, Smalltalk.
For an excellent reference on CORBA with C++ refer to [2].
Which ORB to use ?
At the ESRF we have tested various free and commercial ORB's.
The commercial ORB's are very expensive in general and not all of them
respect the CORBA norm.
A number of free ORB's exist but they do not all offer
full CORBA compliancy plus support for C++, Java and multi-threading.
After trying out different products we chose Orbacus from OOC [5] as ORB.
It is fully CORBA compliant, has C++ and Java support, multi-threading,
is free for non-commercial use and comes with full source.
In addition it is reliable and has good support.
Isn't choosing CORBA enough ?
CORBA has been designed as middleware
and therefore one could imagine that the choice to base a control system
on CORBA is sufficient. Unfortunately not.
CORBA is first and foremost a way of defining objects and accessing them
i.e. it does not treat the problem of control systems specifically.
Secondly it is very rich and offers a large number of possibilities and
services.
A control system has to limit itself to a subset of these in order to ensure
inter-operability.
What interfaces and services to use and how to use them is what makes up a
local control system's philosophy and flavour.
The TANGO philosophy and its justification can be summarised as follows:
Seeing as there is only one interface to support there is only
one IDL file.
The IDL file contains the following network interfaces :
TANGO also supports some pseudo network interfaces.
Pseudo network interfaces are implemented only on the client side and not
in the server.
The following pseudo network interfaces are supported :
A copy of the TANGO idl file can be found on the TANGO web page.
Device servers are written using the Device pattern (see figure 1).
The aim of the Device pattern is to provide the control programmer with
a framework in which s/he can develop new control objects derived from
the Device class.
The Device pattern uses other design patterns like the Singleton,
Command and Factory patterns (cf. [2]).
The Device pattern creates the following hierarchy of classes :
Command - MyCommand : a class for each command to implement based on the
command pattern. Each class must implement the is_allowed() and
execute() methods.
DeviceClass - MyDeviceClass : a singleton class per device class which
creates a list of commands and stores them in a vector.
The derived MyDeviceClass has factory methods for creating the list of
commands and devices (retrieved from the database).
Device_impl - MyDevice : device class implementing the hardware access
necessary for each command and all device attributes in its methods and
stores all device specific information.
Device_impl - DServer : a special instance of Device_impl which exists
only once per server and implements commands necessary to stop, restart and
administer the server.
Multithreading is an efficient way of implementing concurrency.
TANGO supports multithreading at two levels -
at the ORB level and at the server/client programmer level.
CORBA 2.2 distinguishes between single and multi-threaded ORBs however
it does not specify the underlying threading policies in the case of
multithreading.
It is up to each ORB implementation to define and provide its own
multithreading support.
Orbacus provides a rich set of multithreading models. Servers
can use the blocking, reactive, one-thread-per-client, one-thread-per-request
or thread pool model.
Which model to use is specified when the server starts up (via a command
line option for example).
TANGO uses the reactive model for servers which implement hardware
access, and thread pool for servers like the database which need to
serve a large number of clients simultaneously and do not have
concurrency conflicts.
At the programmer level TANGO is thread-safe i.e. server and client
programmers are free to create threads as they need them and make
calls to other servers in these threads.
Figure 1:
Device Pattern Class Diagram
(refer to [3] for class diagram notation)
|
What are TANGO attributes and properties?
In addition to commands TANGO devices also support normalised data
types called attributes and properties.
Properties can be device, class or attribute specific.
Why do we need attributes ?
Commands are device specific and the data they transport are not normalised
i.e. they can be any one of the TANGO data types with no restriction
on what each byte means.
This means that it is difficult to interpret the output of a command
in terms of what kind of value(s) it represents.
Generic display programs need to know what the data returned represents,
in what units it is, plus additional information like minimum, maximum,
quality etc.
Attributes solve this problem.
TANGO attributes are zero, one or two
dimensional data which have a fixed set of attribute properties
e.g. quality, minimum and maximum, alarm low and high, engineering units,
description etc.
They are transferred in a specialised TANGO type and can be read
or read-write.
A device can supports a list of attributes. Clients can read one
or more attributes from one or more devices.
TANGO device properties represent device specific information like
device description and device configuration information like hardware
addresses or for example firststeprate, speed or acceleration for a
stepper motor.
Properties are stored in the database and can be retrieved,
updated or inserted via the database device server.
Properties can be any simple type or sequence of simple types.
TANGO uses MySQL [6] as the database for storing permanent information.
Permanent information can be device names and aliases, network addresses
(IOR's), list of devices and their classes per device server, and properties.
MySQL is a relational database which implements a subset of SQL.
The following tables have been defined for TANGO :
The database is accessed via a device server.
The device server sends SQL requests to the MySQL server to interrogate or
update the database.
MySQL runs on many platforms.
Performance is not a problem (MySQL is one of the fastest relational databases
around).
MySQL is free for non-commercial use and comes with full source.
Naming and finding network objects is a fundamental service in any
distributed system.
CORBA offers a naming service which is hierarchically organised.
Most systems however have their own naming schemes and service.
TANGO uses a 6 field naming scheme -
[//facility/]domain/class/member[/attribute.property].
Where facility refers to the control system instance, domain refers to the
subsystem, class the class and member the instance of the device.
Attribute and property provide fine grained access to device attributes and
properties.
Because TANGO has its own database it has its own repository for names.
Device names and network addresses (in the form of a stringified CORBA IOR)
are stored in the device table in the database when the device server starts up.
Clients only need to connect to the database device server in order to
retrieve any device name.
The database device server is started on a known port and host as a
named servant.
Client connect to the database device server using an Orbacus extension
which converts the port and host and name into a CORBA network
object.
Once the client has connected to the database device server
it uses the TANGO naming service to
retrieve the device IOR from the database and build and maintain a
connection to it.
The TANGO API hides the details of this two step bootstrapping mechanism.
Reconnection is managed as follows : if a server is restarted the client gets
a CORBA communication exception the first time,
from this point on every time it accesses the device
it requests the new IOR from the database and tries to rebuild the connection
until it succeeds.
If the device is restarted immediately only a single call is lost.
If the database server is restarted then the named servant automatically
reconnects.
What data types does TANGO support?
TANGO supports a fixed set of data types for transferring data with commands
and for attributes.
All simple types and sequences of simple types are supported.
In addition TANGO supports sequences of strings and longs,
sequences of strings and doubles and sequence of TANGO attributes.
The CORBA Any type is used to pack the different TANGO types and pass
them over the network.
Monitors keep registered clients informed of device events (e.g. state changes)
without the clients having to poll.
Clients register their interest in an event by sending a request to the
monitor service.
The clients have to provide a Callback object which will be called when
an event occurs.
System wide events i.e. available for all TANGO devices, are state change,
value changed, and alarms.
Device server programmers can add their own
device specific events e.g. device counting stopped or buffer overflow.
The monitors will rely on internal polling and the device cache to
generate events.
Monitors dispatch events to clients using CORBA oneway calls.
For the moment we have decided against using the new CORBA Notify service for
distributing events because there is no free implementation available.
This might change in the future.
In a large control system (e.g. of 1 000 devices) running on a large number
of hosts it is necessary to provide fast access to a large number of devices
simultaneously to clients.
With the normal device access paradigm this is not possible because accessing
the hardware of hundreds of devices takes time even if all accesses are
started in parallel (as is the case for asynchronous calls).
The solution to this is to use cached values.
For many clients a cached value which is guaranteed not to be older than a
certain time is perfectly acceptable.
TANGO has a device cache which is filled by system pollers.
Clients can choose to read the cached or real value by toggling the
source flag of a device.
If CORBA is a high level object broker why do we need an API still ?
While it is true TANGO clients can be programmed using only the CORBA API,
CORBA knows nothing about TANGO.
This means clients have to know all the details of retrieving
IORs from the TANGO database, additional information to send on the wire,
TANGO version control etc.
These details can and should be wrapped in a TANGO API.
The API is implemented as a library in C++ and as a package in Java.
The API also implements the pseudo-network objects like Groups and
switches automatically between real, cached and other e.g. TACO, device sources.
The API is what makes TANGO clients easy to write.
Scripting is still one of the most efficient and powerful ways of doing rapid
code development.
TANGO proposes to support scripting at two levels - at the device level and
at the client level.
Scripting at the device level means downloading scripts to the device server
which will be activated and executed locally e.g. automating a startup
sequence or monitoring a slow device.
Tcl will be supported as script language.
At the client level a number of well known scripting languages will be
supported e.g. Tcl, Python, LabView, Matlab.
All the scripting languages will have the same generic interface to TANGO.
TANGO is supported on 4 platforms presently - Linux, Windows NT, Solaris and
HP-UX.
All features of TANGO are supported on all platforms.
This means device servers, the database and clients can run on all platforms.
Frontends run Linux (on VME or PCs) or Windows (on PCs).
Clients run on PCs, workstations or server machines.
Table 1:
Performance - performance figures measured on
Linux on a Pentium @ 200MHz, Windows/NT on a Pentium III @ 450 MHz,
Solaris on an UltraSparc 1, HP-UX on a HP9000/735, network was Ethernet 10baseT.
Note the times presented here represent the minimum overhead to trigger an action,
the time to execute the action in the server has to be added to this.
from - to |
platform |
transferred |
time |
client - device |
Linux |
8 bytes |
1.7 ms |
client - device |
Win/NT |
8 bytes |
0.9 ms |
client - device |
Solaris |
8 bytes |
3.7 ms |
client - device |
HP-UX |
8 bytes |
3.0 ms |
client - device |
Linux |
1 Mbyte |
1.5 s |
build connection |
Linux |
1 device |
10.0 ms |
TANGO is still being actively developed therefore not all parts of TANGO
described above are implemented.
The first device servers controlling simulated and real hardware are running.
The database device server is available and the first simple clients
(without the API) are working.
The TANGO gateway which provides TANGO clients with access to the old
TACO [7] device servers is running.
The next step is to implement device attributes, asynchronous calls,
monitors and interfaces to scripting languages.
We will evaluate using the Notify service for events
and Asynchronous Messaging for asynchronous calls.
What are examples of TANGO device servers ?
They can range from simple digital I/O, serial lines, stepper motors
to ccd cameras and plc subsystems.
The first TANGO device servers are an Oregon stepper
motor controller for VME and PC/104 on Linux, a serial line device server for
PC/104 or PC under Linux, an OPC device
server for talking to PLC's from Windows.
How to deploy TANGO in the existing ESRF control systems ?
The ESRF control systems are based on the predecessor of TANGO - TACO.
There are over 30 instances of the TACO control system running the ESRF
accelerators and beamlines.
The accelerator control system has almost 10 000 devices belonging to
almost 200 classes and hundreds of clients.
Porting all the classes and clients to TANGO is out of the question.
In addition it must be possible to integrate TANGO servers and clients in a
running TACO system without shutting down the TACO control system.
Fortunately TANGO is very similar to TACO in its basic concepts
(device oriented access) and it is easy to map TACO to TANGO and vice versa.
By providing gateways which translate from TANGO to TACO and from TACO to
TANGO it is possible to integrate new servers and clients into the running
system transparently.
The respective APIs switch automatically to use the correct protocol
and gateway.
What have we gained by rebuilding TACO using CORBA?
Here is some of the added value brought by rebuilding TACO using CORBA :
What have we lost by rebuilding TACO with CORBA?
Here is some minus value brought by rebuilding TACO using CORBA :
The TANGO project (like TACO) is an Open Source project.
All code will be available free-of-charge without warranty from our
ftp site (follow link on web site [8]).
Anyone can download it, use it, and even collaborate on improving it.
Any improvements or bug fixes made will be incorporated into the next
release.
Although CORBA has a steep learning curve and has a rich set of
services it is easy to use for building simple types of network objects like
Device which do not rely on any of the CORBA services.
The high-level of abstraction and the C++ bindings succeed in hiding all
details of network programming.
Performance of CORBA (overhead of a few ms per call) is more than enough for
an object oriented control system.
The paradigm of device-based access has again proved to be very powerful and
adapted to the problem of control systems.
Although TANGO is not finished yet it is already possible to write TANGO
device servers and clients and deploy them in the existing control systems.
TANGO offers significant improvements compared to TACO e.g. its support for
modern protocols (IIOP) and languages (Java, C++), immediate reconnection,
scripting.
In the future new developments and improvements e.g. scanning on frontends,
will be take place only in TANGO and not in TACO in order to encourage
TACO users to move to the 21st century.
- 1
-
"Object Oriented Programming Techniques Applied to Device Acces and Control"
by A.Götz, W-D.Klotz, J.Meyer (ICALEPCS '91, Japan 1991)
- 2
-
"Advanced CORBA Programming with C++" by M.Henning and S.Vinoski
(Addison-Wesley 1999)
- 3
-
"Design Patterns" by E.Gamma, R.Helm, R.Johnson, and J.Vlissides
(Addison-Wesley 1998)
- 4
-
OMG home page
- 5
-
OOC home page
- 6
-
MySQL home page
- 7
-
TACO home page
- 8
-
TANGO home page
TANGO - an object oriented control system based on CORBA
This document was generated using the
LaTeX2HTML translator Version 99.1 release (March 30, 1999)
Copyright © 1993, 1994, 1995, 1996,
Nikos Drakos,
Computer Based Learning Unit, University of Leeds.
Copyright © 1997, 1998, 1999,
Ross Moore,
Mathematics Department, Macquarie University, Sydney.
The command line arguments were:
latex2html -split 0 WA2I01
The translation was initiated by Device Server Account on 1999-09-30
Footnotes
- ... TANGO
- TANGO - TAco Next Generation
Objects
- ...
CORBA
- CORBA - Common Object Request Broker Architecture
- ... attributes
- not to be confused with
CORBA attributes which can represent any data type
- ...
object
- in the future this might be replaced by a CORBA compliant
bootstrapping mechanism
- ... OPC
- OLE Process Control
Device Server Account
1999-09-30